

Sets level of Specularity/gloss of objects.ĭetermines level of haze from HDR/bloom effect.Ĭontrols overall level of the lighting effect used.Ġ.500, 0.500] - Controls how far visible light sources shine.Ĭontrols the impact of lighting on shadows.Ĭontrols Motion Blur effect. More precisely controls bluriness of fake AA.Īllows DX8 lighting under DX9 lighting model.Ĭontrols Global Illumination clip distance.Ĭontrols Global Illumination shadow depth.Ĭontrols Global Illumination reflectivity. Toggles dynamic lights, only impacts on torchlight.Ĭontrols maximum number of light sources.Ĭontrols the Linear Interpolation of lighting.ġ.000,1.000] - Controls Per Pixel Shader functionality.Ġ.500,0.500] - Controls mipmap LOD bias which affects texture clarity. Takes you straight to the game's main menu screen. Loads the saved game with the name specified. Toggles in-game crosshair target distance display. G_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play Ĭreates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory. ltx file with the specified name in the same directory as User.ltx. Loads a configuration file with the specified name from the same directory as User.ltx. Sets quality preset (same as in-game options).īinds an action to a particular primary key. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section. In it's current state, it's far more exhaustive than the previous list.

Amazing shit.Currently in-progress, this will soon be a complete list of console commands with descriptions. BUT the atmosphere of ShoC remains unbeaten - the Scorcher is fucking insane, the alien sky above (while the antenna is on), weird sounds fucking your head from inside, the enemies shouting at you like fanatics. P.S: I find this one of the areas where CoP is better than ShoC, less waves of enemies thrown at the player and more focused, well-thought set pieces instead. I already decided to go back and "faction grind" for better gear (I'm befriending Clear Sky now, thanks Tacgnol ).

I hope it's less frustrating than Scorcher. Love this kind of emergent thing in the game. I managed to climb in that small room over the fence while the enemies stayed outside and vanished after the storm ended. I was lucky that a pseudogiant appeared in the forest besides the road, attracting lots of monolith and letting me infiltrate farther and a psy-storm hit right when these guys detected me. I also had a Saiga shotgun that allowed me to cheese "Commandos 2" style - enter a small room and kill enemies as they cross the doorway. Even with this I had to cheat by reducing the enemy accuracy in the options (I guess my aiming is poorer than I thought) and still needed twenty reloads or something (in Campfire mode, meaning it became a checkpoints affair). I took the long range scope advice, thanks MotherMachinae. I did it but it was grindy and frustrating as hell. It's got a great color and depth to the imagespace. I always fuck with their lead graphics guy by telling him COP vanilla looks better. Although I too feel there is something "off" with anomaly's visuals, like it lacks depth.

There's also stuff that adds glossy surfaces and water SSR.Īlternatively, a lighter option that keeps the classic look isĪnyway yeah, cordon is almost always overcast and the art assets show their age when they aren't being helped out by dramatic light and shadows. Personally I just usedĪnd increased the saturation value until i was happy with the image. This pretty dramatically changes how the game looks, for the better in most cases but it needs some fiddling. You may like to check out addons like enhanced shaders
